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- #METAL GEAR SOLID V THE PHANTOM PAIN PC REVIEW PORTABLE#
- #METAL GEAR SOLID V THE PHANTOM PAIN PC REVIEW SERIES#
The Phantom Pain closes the loop on the three decade-long Metal Gear saga and the result, warts and all, turns out to be one of the best entries in the series. The Phantom Pain, an open-world stealth game about the adventures of Big Boss, also known as Snake, seems to be his unexpected swan song.
#METAL GEAR SOLID V THE PHANTOM PAIN PC REVIEW SERIES#
Series creator Hideo Kojima has been making Metal Gear games with publisher Konami for close to 30 years, creating sequels and prequels that bounce back and forth between the future and the past of a labyrinthine fictional world of spies, cold wars and walking nuclear weapons bearing the series' name. Phantom limb pain is the sensation that flesh once a part of your body can still be felt, can cause you suffering, after it's gone. Features such as motion blur, volumetric clouds and depth of field were all enabled while the following options were all set to 'extra high': model detail, textures, texture filtering, shadows, lighting, post processing, effects and ambient occlusion.It's fitting that one of the recurring themes of Metal Gear Solid 5: The Phantom Pain is about the loss of a part of your being.
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Metal Gear Solid V: The Phantom Pain was tested at three resolutions: 1920x1080, 2560x14x2160 using the maximum in-game quality settings. The benchmark was recorded while riding a horse through the desert, taking out some enemies along the way. Using FRAPS we recorded 120 seconds of gameplay. Our test rig was outfitted with an Intel Core i7-5960X to remove CPU bottlenecks that could influence high-end GPU scores.
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Using the latest AMD and Nvidia drivers, we tested 26 DirectX 11 graphics cards covering most price ranges. We expect stunning visuals as Konami recommends an Intel Core i7 and GeForce GTX 760 - interestingly, no AMD hardware is mentioned and you can probably thank Nvidia's influence for that. Metal Gear Solid V: The Phantom Pain was built using the same Fox Engine as Ground Zeroes so you can expect to see subsurface scattering, physically-based rendering and other impressive technologies. Now almost a year after Ground Zeroes hit PC we have a new Metal Gear Solid V title and this time around it shipped simultaneously for PC and console players on September 1. That said, the 60fps lock and the huge delay to PC were probably factors in our decision to skip a performance review of that release (the frame rate lock is also why you don't see the game being used widely to test the latest GPUs). The end result was a breathtaking game that we admittedly overlooked. The extra time ensured that the game looked noticeably better on PC thanks to additional lighting, shadows, higher resolution render targets and shadows as well as increased detail over distances - not to mention that it could be played at 60fps and supported resolutions up to 3840x2160 (4K). That same year, Metal Gear Solid V: Ground Zeroes arrived but was also delayed on PC for nine months after being released on console.
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Since then, MGS has often only been available on PlayStation with Metal Gear Rising: Revengeance being the first modern title to hit PC, though it arrived a year after its launch on the PlayStation 3 and Xbox 360 so it didn't exactly make waves.
#METAL GEAR SOLID V THE PHANTOM PAIN PC REVIEW PORTABLE#
I must embarrassingly admit that I've never played a Metal Gear game before, though that's partly because the series has focused exclusively on console and portable gaming devices for much of its existence, only recently becoming a regular release on PC.Ĭreated by Hideo Kojima and developed and published by Konami, Metal Gear debuted almost three decades ago in 1987 on the MSX2 (a 3.58MHz computer). We're always on the lookout for games that take advantage of the latest PC hardware and although our game performance reviews have included major series such as Battlefield, BioShock, Crysis and Far Cry, we haven't tested any Metal Gear games despite the franchise's age and the number of titles it encompasses.